Anytime i did the pbbuytripletriad It allowed me to view the cards in and buy what i had in my pokedex but when i pressed one to buy it crashed the game and gave me an error i cant show it right now because my dads still working on getting rpgmaker xp full version up
What's on your mind?
This happens when i open up the game im also stuck in fullscreen and cant change it because of this
it can move but u can't fly to a certain location
already used town map generator and my pokemon had the hm fly
I'm making a Pokemon Game and I need some help. Information Below!
Name: Pokemon Veeno
New Pokemon: 210
If you would like to help or just wanna keep up with my game, contact me on Discord:
Discord Server: https://discord.gg/FvApvbn
Hi, I'm using essentials v17 and elite battle system and I have a few questions.
I'm trying to create a new encounter method (sand) I've followed every tutorial out there and the encounters just aren't coming on my sand tiles.
Also, my credits are taking a long time to load. When the scene starts, the screen goes black for about 10 seconds before the images and text load and same when the scene ends. This could be a PC age related issue but does not happen anywhere else in the game.
Thanks in advance
Does anyone have sprites/battlers/characters/following pokemon for 6th gen, 7th gen, and possibly mega evolutions that i can get to add to RPG Maker XP 17.2
Trying to make a game that i plan on sharing with the community, i can and will credit anyone who can help me out. ive googled plenty of sprites but im not sure what demensions i need so im hesitant to start copy and pasting to my game file's graphics folder.
I'm getting the error message:
[Pokemon Essentials version 17.2]
Message: undefined method 'each' for nil:NilClass
As the title asks, is this possible? The wiki page here doesn't add much clarification on the matter and I would like to add in a constantly updating variable to the trainer card.
For example, a Pokemon can only know two moves at a time, as in Pokemon Go.
I want to set up a trade where you have to give this guy a ponyta, and I tried copying the code for choosing the pokemon from the Trading Pokemon page, but when I started up the game and talked to the guy it gave me this error message:
[Pokémon Essentials version 17.2]
Message: Script error within event 2 (coords 5,2), map 80 (Declar Town Poké Center Basement):
Message: (eval):6:in `pbExecuteScript'compile error
(eval):2: syntax error
(eval):6: syntax error
!(poke.isShadow? rescue false) &
I'm not sure what this is telling me to do, what do I need to change?
This may be a known bug when you hear the SE from select, menu and save while playing in-game. The problem isn't the audio files, but it is the code written in Script Editor when the audio is played in-game. For some reason, the speed or frequency seems to have degrade sound quality, giving this crystal-like sounds. I tried comparing scripts v16.2 with v17.2, but I don't know where exactly to look. I did, however, check if .wav had any changes or if there's a problem within the compiler. I hope this isn't a .dll problem.
Got any ideas on how to correct the sound quality?
EDIT: In addition, inside the SE folder, .ogg files have also been degraded, being unusually slow so that's part of the audio problems.
so i'm looking for some gen 5 style sprites that are formatted for Pokemon essentials (i am not looking for animated sprites)
Hi, I do not why I got this error when the ai tried to attack me when I am already poisoned. I did not change anything in the ai command . So need help. I am using essential 7.2.
Exception: NoMethodError Message: undefined method `&' for #<PokeBattle_Battler:0xc2a3b28> PokeBattle_Battler:810:in `pbIsOpposing?' PokeBattle_AI:2538:in `pbGetMoveScore' PokeBattle_AI:2531:in `each' PokeBattle_AI:2531:in `pbGetMoveScore' PokeBattle_AI:3889:in `pbChooseMoves' PokeBattle_AI:3887:in `each' PokeBattle_AI:3887:in `pbChooseMoves' PokeBattle_AI:4319:in `pbDefaultChooseEnemyCommand' PokeBattle_Scene:2778:in `pbChooseEnemyCommand' PokeBattle_Battle:2668:in `pbCommandPhase'
Like how to I make a quick trade menu option that trades a pokemon and trades it right back?
Pokemon of the same gender can breed and/or be affected by attract and/or captivate?
Hi, tried to have a look myself but can't seem to find/make anything that does the job I am after. I am trying to set a variable to the name of a map that the player is not currently on. I would prefer not to hard code this and use the actual map name as the variable.
I understand $game_map.name returns the name of the map I am currently standing on, what I would like to do is lookup the name of a given event ID.
Edit the intro?
Hi,I've recently started using Essentials 16.2 on RPGXP, and I've run into an issue.
The console is allowing my Character to "SURF" without any Pokemon in my roster, and asks if "\PN would like to use Surf?" If the Yes option is selected it allows my player to Surf.
My question is... Is the ability to Surf a dependable variable, which requires me to continue building my game until such variables are put in place? Such as Gym Badges etc?
Or is there a way I can change this within the script to disable to ability for my actual character to use Surf?
Thinking logically about it, if my Pokemon-less character has the ability to Surf, my character with the sufficient gym badge would still be allowed to Surf with or without Pokemon.
Any help would be appreciated.
Trying to program disguise in however having troubles with definig it in scripts and where to place coding since it's so unique, was hoping to get some input on it