I'm writing some 16bit music port for super nintendo (super famicom) and would like to use them in my pokemon project. There is a workaround to change the file output into mp3/midi etc. but i would prefer the original spc-file. with this included it is much smoother in the audio when it comes to looping sequences and doesn't cut the music and restart it like midi/mp3-files do.
I've seen an article somewhere how to include this feature for rpg maker xp. I really would love to see this feature for our project. SPC-Support would be great for 16bit music