- For how to change the properties of a Pokémon, see Editing a Pokémon.
- For ways to give, take or check for Pokémon, see Manipulating Pokémon.
This page describes the player's party. The party screen is primarily accessed from the Pause menu and displays all Pokémon the player currently has to hand.
$Trainer.partyis the Pokémon/egg in the fifth position of the party (or
nilif the party isn't that full).
$Trainer.firstPartyis the player's lead Pokémon/egg.
$Trainer.lastPartyis always the Pokémon/egg at the end of the party. Useful for locating newly added Pokémon.
$Trainer.partyCountis the number of Pokémon/eggs in the party.
$Trainer.firstParty.speciesis the species of the player's lead Pokémon/egg.
$Trainer.party.level = 42sets the level of the player's second Pokémon/egg to 42.
Variants of the party
$Trainer.party is the entire player's party, including eggs and fainted Pokémon. However, sometimes eggs and/or fainted Pokémon will need to be ignored when manipulating the contents of the party. For this reason, there are two variants of the
$Trainer.party array which can be used instead, both of which derive from it:
$Trainer.pokemonPartyis the same as
$Trainer.party, except it ignores any eggs in the party.
$Trainer.ablePokemonPartyis the same as
$Trainer.party, except it ignores any eggs and fainted Pokémon in the party.
They can be used in the same way as
$Trainer.party. For example:
$Trainer.pokemonCountis the number of Pokémon in the party (fainted and unfainted).
$Trainer.firstPokemonis the first Pokémon in the party (ignores eggs).
$Trainer.lastPokemonis the last Pokémon in the party (ignores eggs).
$Trainer.ablePokemonCountis the number of unfainted Pokémon in the party.
$Trainer.firstAblePokemonis the first Pokémon in the party that can battle, i.e. it is the Pokémon that will be sent out first in battles.
$Trainer.lastAblePokemonis the last unfainted Pokémon in the party (ignores eggs and fainted Pokémon).
$Trainer.pokemonParty.level=42sets the level of the player's second Pokémon to 42.
The party screen is displayed by the code in the script section PScreen_Party. It can be accessed via the Pause menu, when choosing to use/give an item to a Pokémon from the Bag, when choosing a Pokémon, and through the battle screen.
Each Pokémon in the party has its own panel in the party screen, which displays various bits of information about it (including an icon, its name/nickname, level, HP, whether it has a held item, and so on). The contents of this panel are displayed by
class PokemonPartyPanel in
def refresh (although various coordinates for those displayed things are set near the start of that class).
The graphics used in the party screen are all in the folder "Graphics/Pictures/Party", except for the Pokémon icons which are in the folder "Graphics/Icons".
A Pokémon in the party can be selected, at which point a menu will appear containing a list of options. These options can vary depending on the situation, but tend to include "Summary", "Switch" and a list of moves that Pokémon knows that can be used outside battle.
In Debug mode, this menu contains an additional option called "Debug", which allows the user to easily view/edit the properties of the selected Pokémon.