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Essentials Docs Wiki
Essentials Docs Wiki The home of useful Essentials documentation Essentials is a collection of gameplay-altering original code designed for use in an RPG Maker XP game. This wiki contains documentation for that original code -
Change log
This is a list of versions of Pokémon Essentials. Change logs for each version are included where available. Download links cannot be offered on this wiki; the change logs are provided for information only. View -
Change log/v20
Essentials v20 was released on 19th May 2022. Essentials v20.1 was released on 20th June 2022. -
Debug mode
This page describes the Debug mode available in Essentials. Debugging refers to playing a game with the aim of making sure everything works properly in it, and finding and fixing any problems that may arise -
Controls
This page describes the keyboard controls used in Pokémon Essentials. This distinction allows scripts to ignore which of the dozens of keys the player is pressing, and just concern themselves with what the player wants -
Battle AI
This page describes the battle AI (artificial intelligence). That is, how computer-controlled opponents in battle (both wild Pokémon and enemy/ally trainers) choose which moves to use and which items to use when. This -
Messages
This page describes various message options, including modifying the appearance of text and the message box, and displaying choices. A message is any text which appears in a box, either by an event's "Show -
Trainers
This page describes how to set up trainer events in the game. An NPC trainer is an event with certain event commands that cause a battle to occur against that trainer. While it is possible -
Tilesets
This page describes the basics of tilesets, as well as any special features about them in Essentials. Tilesets are used to create maps in RPG Maker XP. A tileset is a tall, thin picture made -
Battles
This page describes Pokémon battles, and gives an overview of the scripts involved. There are several ways to cause a battle to happen. You could be walking around in tall grass and a wild battle -
Shadow Pokémon
This page describes Shadow Pokémon, a variant of Pokémon that have had the door to their heart shut. Shadow Pokémon are a special kind of Pokémon. Their "door to their heart" has been fully closed -
Defining a species
This page describes how to define a Pokémon species. A Pokémon species begins with its definition. This means that it is listed in the PBS file "pokemon.txt", so that it can be recognised by -
Script sections
This page gives an overview of the scripts and the script sections they are stored in. "Scripts" is the word for the Ruby code that makes Pokémon Essentials work, including making the player move around -
Editing a Pokémon
This page describes how to edit the attributes of a Pokémon, such as its gender, owner or ribbons. The first step is to find the Pokémon to edit. This can be done a variety of -
Manipulating Pokémon
This page describes how to manipulate Pokémon during the game. This includes how to give/take Pokémon, choose a Pokémon from the player's party, decide whether a certain species has been seen/captured, and -
Manipulating items
This page describes how to manipulate items in the game, including how to give/take items, count how many of an item a player has, check what kind of item an item is, and so -
Wild encounters
This page describes wild Pokémon encounters. This includes how to set up random encounters (e.g. long grass, caves), and how to modify encounters based on various factors (e.g. location). The PBS file "encounters -
Guides
Essentials can be tricky to use at times, even with all the documentation on this wiki. That's why this page provides a number of guides on various facets of game development using Essentials. Guides -
Evolution
This page describes Pokémon evolution. It details the different evolution methods available by default, and explains how to create new evolution methods. A Pokémon can evolve in a variety of different ways, such as gaining -
Guide:Creating a new game
This will be a full walkthrough of the process of creating a new game from the unedited Pokémon Essentials package. In order to stay in familiar territory, we will be replicating Pokémon Fire Red. Much -
List of abilities
This page lists the ability effects that exist in Essentials. See the page Abilities for a description of what abilities are. Note that this page doesn't describe how these effects are implemented. It also -
Map transfers
This page describes map transfers. It details all the ways in which the player can instantly move from one map to another. Doors are essentially events that transfer the player to another place. The complexity -
Events
This page describes events, as well as Game Switches and Variables. As these things are fundamental parts of RPG Maker XP, this article won't fully explain them, and will only mention the aspects that -
Attack animations
This page describes how to create attack animations. It also applies to other battle animations, such as the ones played to indicate a shiny Pokémon or a stat change. There are two animation editors available -
Guide:Game design
When confronted with designing a pokemon game using Essentials, the developer is challenged to develop the front end of the software from scratch, as opposed from piggybacking off an already-established ROM. Pokemon Essentials gives
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